Physics
Drifting that feels right
Four independent tires with load transfer, an engine with its own inertia, a clutch, a five-speed gearbox geared for each car and a nearly locked drift differential — all simulated 240 times a second.
- A held key settles into a steady drift and swings across without hanging
- The handbrake keeps rotating the car, and the angle you let go at is kept
- Clutch kick, adjustable counter-steer assist (0–100 %) and steering angle
- Tire marks, exhaust flames and smoke — each car with its own color








